National Policy on
ICT in Education
Suggestions / Recommendations
Paper by M K Senthil Kumar
Azim Premji Foundation |
National Policy on ICT in Education: Suggestions / Recommendations
1) Situation analysis
a) The current education system in India has a number of infirmities that remain
despite a number of attempts to cure the same over the last many years
b) Efforts have been made to enable access, incentivise children from the
disadvantaged section to regularly attend schools etc. the quality of education in
most Government schools is abysmal.
c) Everyone accepts that though there are several factors that influence child’s
learning, the critical crucible of learning is still the classroom and the teaching
learning process as well as the teacher constitutes the most critical part of learning
for the child
d) Educationists often emphasize the need for child centric, interactive, experiential,
participative, integrative and self paced learning process that also provides a joyful
experience for the child.
e) In India the daunting canvass of 1.3 Mln schools, 200 Mln children (6-14 years age
group) and 6 Mln teachers poses a challenge of an entirely different complexity.
f) In the context of the Government schools teachers, three most critical issues
emerge: (1) lack of subject matter expertise (b) lack of understanding of pedagogical
science and (3) lack of motivation.
g) Several different strategies are required to address the problem of less than
satisfactory classroom culture and teaching learning processes.
h) Deployment of Information Communication Technology (ICT) is one such strategy.
i) Research and global experience of using ICT has revealed the following:
i) If used creatively, technology can help educate children in novel and
engaging ways and results in learning attainment
ii) Technology makes positive difference in learning and makes learning
enjoyable
iii) Supports personalized learning
iv) In an emerging technology enabled world, technology will one day enable
teacher student relationship flourish on line in ways we cannot even yet
imagine.
v) ICT could aid collaboration between teachers – allowing for creation, storage
and sharing of lesson plans and best practices – thereby reducing burden and
moving towards raising education standards.
vi) In contrast to the involved and transformative process of making child
literate, the use of ICT is intuitive and can be very pleasurable for the child.
vii) Teachers’ understanding and skills as well as their inability to practice
pedagogy that suits individual child is a major barrier to quality education in
India and ICT has a potential to significantly supplement a substantial part of
teaching learning
viii) Technology helps the teachers to teach more effectively and also helps to
track learner progress
j) Education Perspective of Technology
i) Parental feedback indicates strong demand for English language and
computers to be included in the schooling process
ii) Information technology to strengthen the efforts for universalising primary
education
iii) Information Technology will have a number of application ranging from
global access to knowledge to self based/paced learning for children
iv) Information Technology could also be the solution to a uniform high quality
of instructions without replacing the teachers or reducing the flexibility of
teacher in any manner.
v) Technology helps to create better culture of learning
vi) Technology benefits learners with special educational needs
k) Long term purpose of Technology in Education
i) Global Access to knowledge
ii) Sharing of experiences and best practices
iii) Consistent higher Quality education possible
iv) Self paced and self based learning
v) Effective learning for solid fundamentals early in learning life cycle,
through:
(1) Virtual world of information
(2) Simulations
(3) Experiential learning
vi) IT will become a fundamental literacy for the world
vii) Information Technology makes distant education a reality through elearning
-- encourages self-convenience based learning
viii) Consistent experience reveals potential of multi-media tools for easier and
joyful learning
ix) Virtual tours can increase level of understanding -- scuba diving, flying an
airplane or driving a car
x) Special learning tools for the disabled -- voice based learning for blind or
speech recognition for physically disabled
xi) Cost effective learning
l) Immediate purpose
i) Attracting children to the school
ii) Creating excitement in and around the school
iii) Simplifying difficult concepts, thereby making learning exciting and
fundamentals strong
iv) Laying a sound foundation to IT literacy
v) Enhancing teachers subject and pedagogical knowledge
2) ICT in Future Schools of India
a) Role of a teacher: The National Curriculum Framework 2005 has envisaged a
paradigm shift in the role of teacher from an instructor to that of a facilitator.
b) Pedagogy that learner friendly:
i) Presenting concepts relating to real life situation
ii) Promoting constructivism
iii) Technology to serve different needs of various children
iv) Triggering creativity and innovative thinking
v) Self paced learning
c) Assessment reforms: Technology can provide effective non-threatening diagnostic
feed back of every child to the teacher to be able to guide the learner to appropriate
learning outcomes. Availability of record child wise.
d) Equity: Technology provides similar opportunity to all children to learn. Content
can also be developed to address several equity issues.
e) Learning Management systems: Technology has very useful applications for the
same. It can also support the school leadership in several school management
aspects.
f) Monitoring: Technology can reduce huge expenses on monitoring and yet provide
real time and indisputable data on the basic functioning of schools like teacher
attendance, children attendance, content accessed by teachers and children,
completion of projects, etc
3) Suggestions for ICT Policy for Education:
a) Vision: Fully harness the potential of ICT for Universal quality education by
transforming the school culture and paradigm shift in teaching learning practices
b) Objectives: The objectives of the Policy should be:
- To combat large numbers of illiterates and reduction of illiteracy
- To provide access to basic education in remote and inaccessible areas, and for
disadvantaged and marginalized
- Create a new learning environment and build the skills required for 21st
century
- ICT enabled pedagogy practices
- Capability development of teachers, teacher support system and educational
administrators and also as reflective practitioners
c) Guidelines / Directions for implementation
i) A Paradigm shift in learning environment by using ICT:
The ICT in education should enable the school to realize the set out vision. The
paradigm shift by using ICT enabled education is described in the following
picture.
ii) ICT as pedagogical tool: Create a new learning environment by using ICT tools
and transform the pedagogic practices to become more interactive and processbased
so that students acquired the technical, methodological and social
competencies spelt out in the NCF 2005
iii) Capability Development of Teachers and Teacher Educators: Teachers role is
very important in achieving the quality universal education hence focus on
teacher’s capability development on both ICT as all we use of ICT in education
is very important.
a. Capacity building of teachers to use Technology: Capacity building of the
teachers is necessary to not only make use of technology and the digital
content it offers, but to enable them to become judicious users to achieve
curricular objectives, bring about social and pedagogic changes in the
classroom and address equity issues. Further, teachers should be capable for
discerning useful and quality content; use ICT not only as users of defined
content, but also as capable of generating their own content at the local
level.
b. Capacity building of teachers through Technology – Technology has the
potential to reach large number of people in short span of time and also
standard content and training can be imparted across large number of
teachers. ICT tools, Edusat programs, video content and Radio content can
be planned to impart training modules to the teachers and interactions with
experts can be facilitated.
c. Capacity building of the teacher educators; To design, implement
appropriate training to the teachers and also support teachers at the school
level
d. Technology enabled DIET as a resource centre to build capacity for the
teacher educators, BRCs and CRCs etc.
Further details provided in Annexure 2
iv) Network and experience sharing among the teachers: In addition to developing
teachers capabilities, providing an ongoing support is also an important aspect
of empowering the teachers. The ongoing support should enable the teachers
to become proficient ICT users and thereby enhancing their pedagogy
effectiveness, lesson preparation, teaching, communication, administrative
purposes and courseware development.
v) Curriculum-related Digital Content Resources. Content for the students to
interact and learn as well as content for the teachers to use it in the classroom
process. The digital content in the form of graphics, animations, interactive and
self paced activities can be developed by the state curriculum development
bodies and the same can be delivered to schools. A typical multimedia content
development process, attributes, framework and specifications are outlined in
the attached Annexure 1 based on our 6 years of e-content development
vi) Technology Infrastructure: The suggestive electronic infrastructure
requirement per school along with costing details are as below:
Note:
- It is assumed that the required civil infrastructure and electricity connection is
available in the school
- There is a possibility of reducing the indicated cost based on the volume
discount
- The number of computers/terminals deployed in a school should facilitate that
all the children of a given class are engaged with educational content in a single
period at the ratio of 3-4 children per terminal. This will assist the teacher in
facilitating the learning for the entire class in one single period and will also
pave the way for considering the CAL period as part of the unit/lesson plan
prepared for the concept. Other periods like Physical Education periods need
not be utilized for computer aided learning
- The cost towards content (child centric, teacher centric, hybrid, video/audio
content for children and teacher’s capacity building) is not considered – This
could be developed / procured at state level
- The computer aided learning model has to be school specific and hence the
costs of this component may vary from school to school.
- Tracking equipments like bio-metric finger printing devices for tracking the
attendance at the school and centralized server for remote collection of
data/reports from schools
vii) ICT infrastructure deployment plan for 1 Mn schools over 5 yrs period:
Rationale for year wise coverage and distribution of schools:
- As per Analytical Report 2004, Elementary Education in India, 75,000+
schools have been computerized. It is assumed that; out of 1.3 Mn schools,
0.3 Mn schools have ICT infrastructure as of 2007
- If we need to provide ICT infrastructure to remaining 1 Mn schools, we shall
prioritize with the sequence of;
o Higher secondary school
o High schools
o Upper primary schools and
o Primary schools
- Considering the equal distribution of financial outflow, we recommend;
o During the Year 1, we shall cover 14% of total schools by covering
all the Higher secondary school, High school along with attached
Upper primary and Primary schools as well as stand along upper
primary schools and also start preparing the e-learning content
o In Year 2, we shall cover Upper Primary schools attached with
Primary schools, which is 17% of the total schools
o From Year 3 to 5, we shall cover all the primary schools. The total
69% of the schools could be covered over a period of three years by
covering 23% per year
viii) Monitoring and support services:
- Install appropriate monitoring software on all the ICT equipment to track
utilization and understand the usage pattern
- Orient Cluster Resource Coordinators / Block Resource Persons to provide
refresher inputs to the teachers as well as monitor the program
- Use Satellite channel to provide program support to the teachers and
periodical review of the ICT based intervention
ix) Evaluation: Evaluation has to be an integral part of ICT implementation plan.
Capability Development Programs: At the end of each training program,
feedback (either through questionnaires or focus-group discussions) on the
effectiveness of the program and suggestions for improvement is to be gathered
from the participants. These feedback and suggestions would help to refine the
capability development programs in terms effectiveness as well as usefulness
Feedback on Teaching-Learning Environment: The periodical feedback is to be
collected on the culture change in school due to the deployment of ICT in the
Schools
Content/Resources: Periodical review and checks required on the content
deployed in the schools. The need assessment and contextual enquiries should
be carried out on periodical basis to feed relevant information for creation of
digital content resources.
Impact on learning gains: There should be a periodical assessment on both
cognitive and non-cognitive areas of impact due to the intervention of ICT in
the teaching learning process.
d) Way forward:
i) Where technology is effectively used in classrooms, learners are more
likely to be motivated and enthusiastic about their work hence ICT in
Education should be taken up on priority basis across all the schools in
India
ii) To develop creativity and problem-solving skills, ICT in Education will
complement existing school environment with avenues for enhanced
effectiveness
iii) In the two years period, every child in High school would have access to
ICT in the school premise for a minimum of one period a week each for
Mathematics and Science and one period a week on internet linked
computer for Social Sciences and exploration into the external world of
knowledge
iv) In the three year period, every child in Upper primary school will have
access to ICT in the school premise or off the school premises for at least
one period a week as a part of Technology Aided Learning supplement to
the curriculum
v) In the three year period, every community in which the school is located
will have meaningful interaction for mutual benefit initiated by the
presence of technology in schools
vi) In the three year period every BRC and CRC will be equipped with ICT
resources, and every teacher will be taken through ICT assisted inservice
teacher development
vii) A Knowledge Portal is recommended to be setup. This knowledge portal
would be available to local education authorities at State, district, block,
cluster and school levels. This portal would host all the education
related material, for example, building case studies and regional/local
planning/demographics information; news articles from national,
regional and local press, policy areas such as academies and other
educational material
viii) It has been found that usage of one computer by more than three
children per computer at a time makes it very difficult for each of the
children to use the device directly. As such, a maximum of three
children to a PC is recommended
ix) There are a number of organizations in India that are developing
curriculum based or non-curricular education software content. Many of
them are doing so on commercial basis. Therefore, especially in the
context of Government schools and Government aided schools, it
becomes necessary to allow only such education software content that
meets certain pre-determined criteria defined by each state content
validation panel
x) All education software content used in the Government and
Government aided schools should require prior approval of “Content
Approval Committee” (CAC), an autonomous body, which could be
located under SSA.
xi) A system of monitoring the health and usage of ICT hardware and
software should be laid down, including its upgradation and
replacement.
xii) A Research & Evaluation cell should be in place for ICT in Education to
guide the efforts for ICT deployment
xiii) Policy should encourage public-private partnership in deploying ICT in
Education
xiv) Higher subsidy for deployment of solar power in rural areas, where grid
power is available for less than 12 hours, should be available to make
usage of ICT in Education possible
xv) ICT policy should allow citizens and civil society organizations to use
information which becomes available to them strategically to influence
or broaden their participation
xvi) Commence the local content creation by the teachers and children once
they are familiar with basic operating skills
e) Challenges
i) Availability of Quality electricity for sufficient duration to ensure usage
ii) Availability of Education Technology specialists and good instructional
designers
iii) Infrastructure uptime in the rural areas
iv) Freedom for states to pilot innovative models
v) A monitoring mechanism which can provide information on status of resources
and its usage. Guidelines to monitor the health of hardware/software as against
contracted terms and transparent reporting.
vi) Public awareness of the status of ICT resources in schools/departments
vii) Free access to kiosks/service centers etc for schools to use them to upload/send
regular reports.
viii) Freedom for schools/Cluster etc to hire local maintenance
ix) Varying degree of teachers motivation level
x) Special concessions for ICT deployment in rural areas and for education – say
higher subsidy for solar etc
xi) A well developed ICT curricula (many states already have) which will have to
be revised almost every year given the continuous developments in technology
xii) Educational perspective/vision for introducing ICT to schools
xiii) Approaches and standards for using ICT for school development
xiv) Content, standards and guidelines
Annexure 1
Content Development Process, Specification and Framework
A. The concept:
Computer Aided Learning Program (CALP) seeks to create an environment, where
learning and assessment is fun and the opportunities to learn is equitable among all
children. CALP is introduced in rural government elementary schools covering the
classes 1 to 8 to attract & retain children and enhance their quality of learning by
making “Learning Play”, “Assessment Fun” and “Equal opportunity for all”
CALP objective is sought to be achieved through story based, animated cartoons,
interactive games and riddles with the use of multimedia features in local languages.
Spontaneous, self initiated and self regulated, the three critical aspects that make an
activity play. CALP to make Learning Play uses cartoons, story line and music as
attractions for self initiation and engagement in learning.
CALP is about encouraging the use of technology in class-rooms and NOT necessarily
just about children using the content in isolation in Computer Aided Learning Centres
(CALC). However, in CALP, the child cantered multimedia interactive content is at the
core and forms the nucleus.
B Approach to content development:
Content is at the core of Computer Aided Learning Programs. In year 2002, the
Foundation organized a National Level Teachers workshop to understand content
requirements for the CALP. In the workshop recommendations were finalized about the
use of computers and the nature of content required for rural government elementary
schools. Some of the key recommended are listed below:
Use of computers:
- Content to be used directly by the children
- Use computers for Computer Aided Learning and not computer literacy
- Content should be in regional language / medium of instruction
Nature of content:
- Opted for Competency based content and not textbook based content
- Prioritize on topics that are hard to teach/learn
- Content should also have an opportunity to learn in Hindi and English
- Co-curricular content to address critical areas
On Pedagogy
- Content to supplement / reinforce the competency / concepts taught in classroom
- Use of story, riddle, game, animated, interactive, self paced content with rural context to
engage the child
- Use of language and voice over support to assist child yet to learn to read
- Weave in values through characters in the content
- Provide Non-threatening and Motivating feedback
- CD should have Beyond classroom activities for children and teachers reference material
- The content delivery in the form of CD till the schools gets reliable connectivity
Based on the recommendation the Foundation devised an approach to create multimedia
content leveraging the academic expertise available in Bangalore and the technology
companies working in Education, Learning and Animation fields.
Azim Premji Foundation has classified the content into curricular, co-curricular and
local content. In the four year period since 2002, the foundation has created over 100
master titles.
Curricular Content:
The objectives for developing academic curriculum based content are as follows:
- Provide additional learning tools to children in the form of multimedia
interactive content for the rural government school children to reinforce
their learning in the traditional classroom.
- Equip teachers with more ideas on the frequently asked questions by
children regarding the topic under discussion
- Create a self-paced, non-threatening, learning environment online that will
enable “slow-learning” children to learn about the topic, as well as high
achievers to go to higher levels of difficulty in any topic. The content in this
case, is therefore a learning aid and not a teaching aid.
- Provide additional information to children, beyond what is required as part
of the prescribed curriculum, about the topic of the CD.
- Provide ideas to teachers on how to help children understand and learn the
same topic without the use of a computer.
Based on our experience, the main features of the software content to be used in rural
government schools are as follows:
1) The content can be used directly by children with the help of a facilitator
2) The multimedia interactive content is seen as a supplement to the traditional
teaching-learning process
3) The content is set in the local rural context and is developed in local languages
so that rural children can easily use them
4) The content enables peers to discuss the learning as they try to use and navigate
the CD
5) Topics for various standards are arranged in an increasing level of difficulty in
the textbooks
6) The teachers are trained to integrate the content with their teaching learning
process
Co-curricular content:
There are a number of aspects of a child’s access to information that are taken for
granted in the case of an urban middle class child. In the case of a rural child, there is
little or no access to general awareness reading material. Even if the child wants to
access the same, the language barrier immediately comes up. The rural child is at a
tremendous disadvantage with respect to co-curricular aspects of learning both because
of the language barrier, as well as lack of physical access to such resources.
Local Content created by Children:
The purpose of creating local content is to encourage teachers and children to
proactively explore and capture local realities into the computers and use this process as
a learning opportunity. It is anticipated that the excitement of working with a new
medium and creating “their own thing” might excite children to learn more. The local
content program initiated in 48 schools across Karnataka. So far, 120 projects have been
created by the children.
Content development process:
Foundation has come up with a process for developing curricular and co-curricular CDs
which is illustrated below:
The curricular and co-curricular CD contains:
1) The Main Story / Menu: This part of the CD will focus on covering all the
academic aspects as outlined in the Scope Definition submitted by the
Foundation. This part of the CD is expected to cover nearly 30 minutes of runtime
of the CD.
2) Teachers’ Resource Bag: Online Teachers Resource Bag to provide additional
ready reference material to equip teachers in handling some difficult questions
that may be asked by children. This section of the CD will need about 5 minutes
of run-time of the CD.
3) Beyond the Curriculum Activities: This section is designed to provide children,
an opportunity to learn more about the topic of the CD than is expected from a
curriculum/ textbook point of view. This section of the CD will need about 5
minutes of run-time of the CD.
C. Specifications for creating multimedia interactive content:
The specification for the interactive multimedia content is categorised into functional,
technical, design and program specifications, which are outlined below:
Functional Specifications:
- Use of background music, jingles and sound effects to be included as
appropriate as a part of the scope.
- The content that needs to be developed for rural government schools has to
be child-centred, i.e. children will need to be able to use the content on their
own, with or without the help of the facilitator.
- The contents have to be mapped as per state curriculum
- The education content in the CD has to be creatively designed in a manner
in which the child will be attracted to use the CD voluntarily.
- The games introduced in the CD should attempt towards learning,
assessment of the topic and also to enhance the psychomotor skills of the
child
- The CDs should introduce assessment requirements into games and activities
through out the CD without making it very obvious to the child that he/she
is being tested.
Technical Specifications:
- The CDs developed should be compatible to Celeron 300 and above with 128 MB
RAM with a CD ROM drive 482x and above
- The CDs should install necessary plugins required for viewing the CD and should be
auto run. They should be designed so as to accommodate Hindi language. In case of
English language learning CDs, the approach will be advised by the technical
advisory panel. The content should be done using dynamic text and audio
- The CD should be compatible to be best viewed in 640 x 480 resolution.
Design Specifications:
1) The multimedia content software should be designed in a way such that a child
can identify himself / herself with it
2) The characters used in the software should mostly cover Rajasthan look and feel
in additions to Indian attires
3) The content should be designed in such a way that the child can learn the
contents while playing the game
4) The language and the elements used in the game should be crisp and it enables
the child to understand and comprehend easily. Long winding conversations
and sentences are a major distraction for the child.
Program Specifications and other information:
xv) The software should have minimum conversation and more of content, which
the children can use, immediately after entering the game. The instructions
have to be clear for the child to play the game. Wherever possible, the visual
demo has to be enabled for the instructions
xvi) The programs and games should be designed in a way wherein at least 2-3
children can play at a time. Solitary games should be totally avoided
xvii) The time gap between a question and answer in a game type session should not
be more than 45 seconds and not less than 30 seconds
xviii) Uniformity should be maintained in using the keyboard and mouse movements
xix) The latest interface, information architect and interaction design could be
included on mutual
xx) Summary of script for the scene - What is happening on the screen related to
story, characters and subjects. Details of static and animated elements. If
animated what kind of animation. Details of sketches should be provided to
each activity/game and continuation of game. Sketches of all characters, icons
and things used in the CD. Movement of characters from screen to screen
xxi) Text on screen - A) All texts including pop ups if any B) All dialogues between
the characters
xxii) Text - Audio/VO - Text as per voice over
xxiii) Sound effects - All sound effects as applicable to the sketch
xxiv) Interactivity - A) Between user and computer (B) inputs required by user to
play the game (Eg: enter name/age/class etc.). Interactivity b/w characters
xxv) Navigation - A) Keys used while playing the game B) Movements that happen
when use right keys and wrong keys C) what happens in the next screen D)
Beyond Curriculum activities links should be included in the script format
xxvi) Results - A) Increase/decrease in scores B) Feedback (Eg: Well played/good
move etc)
xxvii) Help - A) How the help screen appears and icon for help. Any voice over help
(if applicable)
Specification for Character and graphics:
1. Character should be age specific (like children, Adult, Kids, Animals, Mascot,
Parents and grand father and so on)
2. Character look and feel should be specified to story board
3. Character should be attractive and get along with the background environment
4. Character’s should be appropriate in size and length according to the surrounding
characters
5. Character should be of a rural look and feel and also the back ground should depict
the same
6. Contractor should send the sample of character’s along with their names as per the
story board and should also have an alternate character ready if any replacement is
required
7. Character should be made more emotional and expressive
8. Main characters should have more focus (like close up’s and fades effects) to show its
importance and relevance in the story
9. Character’s should not be duplicated by just changing the dress or hairstyle
10. Fantasy character’s can have varied proposition, but it should not distract the
attention of the user
11. Character quality and finishing should be clear and crisp
12. Character colour combination should be pleasant and attractive
13. Character’s should be child friendly and commonly seen by the user in their daily
life (optional)
Specification for Animation:
1. Length of animation should be maintained according to the requirement. Unwanted
animation to be cut down which helps the user to complete viewing the title
efficiently. This in turn will reduce the file size and increase the performance of the
title
2. Animation speed to be in sync with the Voice over and should be more realistic.
This helps the user to view the title at his / her pace. And also user would not miss
out on some important aspects
3. Quality of animation should be clean, clear and smooth with out any jerks.
Minimum of 16 frames per second should be used
4. Perspective of animation should be taken care to show important aspects in the title
5. Effects in animation to be improved to show learning objects more impact
6. Animation area to be fixed much in advance so that we get more text area and a
balanced layout
7. Consistency in animation is very important that is all the screens should have the
same flavour and flow
8. Background screen should be relevant for a better and pleasant animation
9. Direction in animation is a must as this will reduce a lot of man hours and also give
scope for more fine tuning time
10. File size of the animation is to be kept very low so that there will be a lot of
smoothness in running the animation.
Specification for navigation and usability engineering guidelines:
ix) Screen size should be maintained to 800x600. (auto expand to higher resolution
is required)
x) The basic navigation of the CD will be linear
xi) But options of non-linear navigation can be given. Say to a particular activity or
game
xii) Use “Close” or “Exit” – please don’t use “X”
xiii) The global navigation bar and buttons should be defined during script stage. It
can be common for a cluster of CDs
xiv) Buttons and links should look clickable
xv) Buttons should be created uniformly and should be visible without any crack
edges
xvi) Buttons should not be kept on the extreme corners of screen as it could get
hidden or go out of visibility due to different screen resolutions
xvii) Text should be displayed on mouse over clearly defining the use of the
button/link
xviii) Icons in the button should be self explanatory as far as possible
xix) Size, shape, colour and positions of buttons should be consistent
xx) Buttons not in use in the particular screen should be disabled (lighter colour/no
mouse over effect). But don’t remove them from the navigation bar
xxi) Buttons should not be clickable only on the text part. It should be clickable all
over it, like in flash (HIT frame on button options – Add a complete box for the
clickable text)
xxii) No skip or bookmark options within game Skip option on academic content can
be allowed for 2nd (bookmarked) time users
xxiii) No skip or bookmark options within game
xxiv) Each game should start with clear and simple instructions. The same should be
available to the user during playing the game via “help” or “instruction” button
xxv) Games can also have a “how to play” Demo screen
xxvi) Pop-up should be used very effectively. All pop-up should have a “close” button
and not a “x” icon
xxvii) Consistency should be maintained throughout the CD with respect to layout,
font, colour, bullets, alignment, buttons and popup etc
xxviii) Global Menu should not overlap the other instruction screens, help menu,
headings, texts, text windows, graphics etc and vice versa
xxix) When a popup window is active all the other buttons should be disabled until
the popup is closed
xxx) Popup windows should clearly prompt to the close button
xxxi) Help popup windows should work only on the respective screen
Assessment/activity/game screen: Any popup window opened like “Do you
want to play again” or “Congrats - Click on next to continue”, the assessments
or the animations behind these windows should stop and also the timer should
stop if provided
Quality Check Parameters:
2. Buttons should be created uniformly and should be visible without any crack edges
3. Fonts size, font style, font alignment should be consistent for the content, headings,
subheadings, popup windows etc
4. Screen size should be maintained to 800x600
5. Buttons should not be kept on the extreme corners of screen as it would get hidden
or go out of visibility at different screen resolutions
6. Use consistent layout, font colour, bullets, alignment with close buttons and popup
in all instruction windows
7. Menu (next, back, home, exit buttons etc) should not overlap the other instruction
screens, help menu, headings, texts, text windows, graphics etc
8. When popup appears on the screen all the other buttons should be disabled until the
popup is closed. Example – Main menu, instruction menu or ‘Game Over’ popup
menu etc. Also the popup menu should prompt the close button for clarity
9. Buttons should not be clickable only on the text part. It should be clickable on all
over the text, like in flash (HIT frame on button options – Add a complete box for
the clickable text)
10. Help should work only on the respective help screen
11. Check the complete CD title with bookmark and without bookmark for better bug
free
12. Assessment screen: Any popup window opened like “Do you want to play again” or
“Congrats Click on next to continue”, the assessments or the animations behind
these windows should stop and also the timer should stop if provided
13. Keep all the VO levels balanced through out the recording with out any disturbance
14. Reduce background music when there is a VO
15. Source files should be of same as Release version
16. Files like fla or swf should not be protected (what do these mean? Explain)
17. Graphics should be clear and clean
18. Make only EXE file visible out side the folder and all the supporting
19. All the files should be inside the folder.
Annexure 2
ICT in Teachers Education
A. Introduction:
The term ‘ICT in Teachers Education’ evokes a myriad of thoughts on various aspects
starting from role of technology in teachers education, ICT as part of curricula in teacher
education, training teachers in the use and integration of ICT to facilitate learning by
children, empowering teachers to choose appropriate technology, etc – all these
thoughts presupposes that ICT in teachers education means preparing teachers in the use
of ICT to supplement their teaching and to make them understand the deployment of
technology from the perspective of an effective pedagogical tool.
However, another equally important use of ICT would be its use for the capacity
building of teachers. The capacity building is not restricted to improving the ICT skills
of the teachers but more importantly the intention is to exploit the potential of IC
technology to build the professional competence of teachers, to develop their
proficiency in class room management practices, to enhance the quality of instructions,
etc.
B. Issues:
Presently the approach to build the capacity of the teacher is to train teachers during
their service which is called as ‘in service training’. We also have the ubiquitous
refresher trainings for teachers.
There is a widespread belief that more often than not teachers training lacks rigor, is
more of a ritual, is of abysmal quality, that the resource persons lack facilitation skills
and usually are perfunctory in their approach to training, there is dilution of inputs in a
cascade model, extended duration of training resulting in cognitive overload, no follow
up to assess training impact, no monitoring to ensure that inputs provided to teachers
during training are reflected in improved quality of teaching processes, lack of up dated
subject matter expertise in trainers etc.
Some of the tough challenges in current Teacher Education process are:
xxxii) Large number: More than 5 million teachers to be trained in 1.2 million
schools spread across the country in different geographies and
inhospitable terrains.
xxxiii) Absence of large number of master facilitators: Difficult in finding and
developing a large base of master resource people who can contribute to
Teacher Education.
xxxiv) Lack of uniformity and consistency in quality of development: Lack of
uniform availability of experts’ guidance to enhance teachers’ capability
in delivering improved quality of teaching.
xxxv) Real time sharing of best practices: Present traditional training does not
envisage disseminating of best practices or real time sharing of new
principles derived from experimental research
xxxvi) Lack of ready access to vast knowledge: It is stated in UNESCO’s
document ‘ICT in Teacher Education’ that knowledge base of humanity
doubles every two to three years and there are 7000 science and
technical articles being published each day.
C. Suggested solutions:
Technology has a potential to address all the challenges listed in B 1-5 above.
- Large number: Technology could be used to reach all the teachers in real
time. States like Karnataka have several times used this to contact all
BRCs and large number of teachers at the same time. A detailed network
with communication center at every cluster can be established with
combinations of several communication technologies including satellite
network, TV, video, audio, LCD projectors etc.
- Absence of large number of master facilitators: Preparation of teaching
learning aids in the form of audio-visual equipment, detailed facilitation
guides including films, print material etc. can significantly address the
quality master facilitator issue.
- Lack of uniformity and consistency in quality of development: top
quality teaching learning aids that are based on technology such as
audio-visual CDs, digitized textbooks, TV, Power Points Presentations
etc. can support the uniformity and consistency aspect.
- Real time sharing of best practices: Web-based portals that facilitate
interaction among schools and teachers can address this challenge.
- Lack of ready access to vast knowledge: Digital libraries are easy to build,
can store huge data in a smaller space and are convenient to use/access.
Internet connectivity can provide a real time access to world knowledge.
D. The Technology:
E. Deployment:
The Satellite interactive terminals are proposed to be deployed in Block Resource
Centres (BRC’s). There are around 5000 BRC’s across the country. The deployment will
be interactive both on audio and video.
It is also proposed that each of the school to be equipped with a 29” TV with IP-ROT/set
top box to receive content which are disseminative in nature and which are basically to
reinforce or refresh the earlier trainings and also to provide learning content to children
at school. At school there will be no provision for interactivity.
F. Costs: Rs. 175 Crore
Note:
- Under budget for ICT in schools costs of TV/IP-ROT/set top are accounted
- Costs of setting up Hub is not taken into account
- Costs of developing appropriate content is not taken into account.